It was published overseas by Taito in the Americas, by Electrocoin in Europe, and by ADP Automaten GmbH in West Germany.
The game has five levels of increasing difficulty: high school, college, professional, playoff, and Super Bowl.
The arcade version only seeks to simulate the offense, with the team attempting to score a touchdown, which ultimately leads the player to the next level.
[5] In Japan, Game Machine listed 10-Yard Fight on their January 1, 1984 issue as the top-grossing new table arcade cabinet of the month.
[9] Adam Swiderski of UGO Networks called it "downright advanced" compared to earlier football titles.