10-Yard Fight

It was published overseas by Taito in the Americas, by Electrocoin in Europe, and by ADP Automaten GmbH in West Germany.

The game has five levels of increasing difficulty: high school, college, professional, playoff, and Super Bowl.

The arcade version only seeks to simulate the offense, with the team attempting to score a touchdown, which ultimately leads the player to the next level.

[5] In Japan, Game Machine listed 10-Yard Fight on their January 1, 1984 issue as the top-grossing new table arcade cabinet of the month.

[9] Adam Swiderski of UGO Networks called it "downright advanced" compared to earlier football titles.

Screenshot of 10-Yard Fight (arcade version)