7 Wonders (board game)

7 Wonders is a board game created by Antoine Bauza in 2010 and originally published by Repos Production (part of Asmodee Group).

At the start of the game, each player randomly receives a gameboard called a "Wonder board".

To build a structure, a player must first pay the construction cost, in coins or in one or more of the seven resource types, then lay it down by their Wonder board.

This is done by comparing the number of shield symbols on the players' red cards, and awarding victory points accordingly.

Once all three decks have been played, players tally their scores in all the different developed areas (civil, scientific, commercial, etc.).

In the base game, there are seven means of obtaining victory points:[4] This expansion introduces the white-backed leader cards, which can be recruited to aid a player's city.

The 36 leader cards are based on real historical figures or legends: Amytis, Alexander, Archimedes, Aristotle, Bilkis, Caesar, Cleopatra, Croesus, Euclid, Hammurabi, Hannibal, Hatshepsut, Hiram, Hypatia, Imhotep, Justinian, Leonidas, Maecenas, Midas, Nebuchadnezzar, Nefertiti, Nero, Pericles, Phidias, Plato, Praxiteles, Ptolemy, Pythagoras, Ramesses, Sappho, Solomon, Tomyris, Varro, Vitruvius, Xenophon, and Zenobia.

At the start of each Age, players may recruit one leader, paying its coin cost and putting it into play.

The cards also introduce some new concepts such as diplomacy, which allows a player to avoid military conflict for one Age, and monetary loss, which forces the player's opponents to either pay coins to the bank or lose victory points if they cannot or will not pay.

In the team game, partners are allowed to see each other's cards and discuss which ones to play, and the effect of diplomacy is modified.

This expansion adds four Wonder boards: Abu Simbel, the Great Wall of China, Stonehenge, and the Manneken Pis of Brussels (the hometown of the game's creators).

Whenever a player plays a card of the same color, they may choose to pay a cost to participate in the building of the Great Project.

The new Leaders are all powerful women of history: Aganice, Agrippina, Arsinoe, Cornelia, Cynisca, Enheduanna, Eurypyle, Gorgo, Makeda, Nitocris, Octavia, Phryne, Roxana, Telesilla, and Theano.

Armada adds a naval board for each player and four ships: red, blue, yellow, and green.

When playing a card of one of these colors, players may pay an additional cost to advance the corresponding ship along the board.

The graphics, wonders in the base game, and cards cost and chains were slightly modified.

[6] An Ars Technica review stated that "[the] game's three win conditions—civilian, scientific, and military—ensure that you're always juggling several plates, and the whole thing plays like a lightning-quick, board-less match of Civilization".

A whole new game based on multiple decks and wonders of different bits and pieces which the players construct.