868-HACK

Development of the game began in March 2013, as part of the "Seven-Day Roguelike" competition.

It was released in August 2013 for iOS and in January 2015 for Microsoft Windows and Mac OS X.

[3] The game plays in the manner of a dungeon crawler, with rooms being randomly generated.

[4] Each wall tile in the game stores a reward which can be extracted, but also has a number signifying how many enemies it will spawn when opened.

[4] In March 2013, developer Michael Brough started to work on 868-HACK as part of a seven-day Roguelike competition.

Aevee Bee, writing for Paste for this review, described the game as "a turn based trainwreck—a meticulously ordered, predictably random and nearly always solvable trainwreck of exploding and overwhelming complexity".

[20] Writing for The Verge, Andrew Webster praised 868-HACK for being a "relatively quick game" and the "perfect fit for your iPhone".

[21] 868-HACK received nominations for Excellence in Design and the Seumas McNally Grand Prize at the 2014 Independent Games Festival, getting an honorable mention for the latter.

In a top-down view the player must grab as much computer data as possible.
Developer Michael Brough