[1] Like Psyonix's previous game, Supersonic Acrobatic Rocket-Powered Battle-Cars, ARC Squadron runs on Unreal Engine 3.
On 17 October 2013, ARC Squadron: Redux was released on iOS and Android, featuring improved graphics and performance as well as gameplay tweaks.
In addition to the main combat missions, there are also bonus levels, called "Wormholes", which contain challenges ranging from shooting concentric targets to dodging obstacles.
After each mission, the player returns to the "Hangar", a central hub from which ARC Bucks can be used to purchase new ships, weapons, and skins, or upgrade existing equipment.
[2] Additional ARC Bucks can be bought with real money through in-app purchases, although everything in the game can eventually be unlocked by playing through the story missions.
"[1] Modojo's Chris Buffa also criticised the lack of a plot and the implementation of the secondary weapon, but concluded that "these small complaints aside, ARC Squadron satisfies with a combination of gorgeous imagery and intense, arcade-style gameplay.
It has a strong Triple-A feel to it that only a few games have so far accomplished [...] The graphics, sound, controls, ramping difficulty, ship and weapons upgrades, and the awesome bosses makes for an addictive mix that's hard to put down.
"[13] Digital Spy's Scott Nichols said, "in many ways, Arc Squadron is a better sequel to Star Fox 64 than the official games that followed it, making it a must-have for mobile space combat fans.