As a major fabless semiconductor company, ATI conducted research and development in-house and outsourced the manufacturing and assembly of its products.
By 1987, ATI had grown into an independent graphics-card retailer, introducing EGA Wonder and VGA Wonder card product lines that year.
[5] In the early nineties, they released products able to process graphics without the CPU: in May 1991, the Mach8, in 1992 the Mach32, which offered improved memory bandwidth and GUI acceleration.
Technology developed for a specific Radeon generation could be built in varying levels of features and performance in order to provide products suited for the entire market range, from high-end to budget to mobile versions.
In 2000, ATI acquired ArtX, which engineered the Flipper graphics chip used in the GameCube video game console.
Later in 2005, ATI acquired Terayon's cable modem silicon intellectual property, strengthening their lead in the consumer digital television market.
[8] The acquisition consideration closed on October 25, 2006,[9] and included over $2 billion financed from a loan and 56 million shares of AMD stock.
[14] In addition to developing high-end GPUs (originally called a VPU, visual processing unit, by ATI) for PCs and Apple Macs, ATI also designed embedded versions for laptops (Mobility Radeon), PDAs and mobile phones (Imageon), integrated motherboards (Radeon IGP), and others.
[15] Computer-animated videos produced by RhinoFX about Ruby on a mission (being a sniper, saboteur, hacker and so on) appeared at large technology shows such as CeBIT and CES.