A Story About My Uncle

It was initially developed by students of Södertörn University in 2012, with a full release in May 2014 for Microsoft Windows, and three years later for macOS and Linux.

[1] Played from a first-person perspective, uses platform game elements set in a world of drifting rocks.

[1] A board in the narrator's abandoned house tells the player that Fred built a waste disposal system, conceivably controlled by starlight.

After this backstory, the game begins with the narrator as a child entering the "waste disposal dimension" to search for his uncle.

[3][4][5] Being developed for a competition, university students were tasked to build a "non-violent first-person game in the Unreal Engine".

[18] Ben Griffin of PC Gamer wrote that the game "is fast, fluid and fun".

[19] Cassidee Moser of CGMagazine praised the game for being "well-crafted and paced", adding that the "environments are varied and beautifully done" and the "story itself is a light-hearted, innocent magical romp".