As the story of both protagonists is told simultaneously, their progress may not be synchronized, which may result in one player being able to control their character, while another is watching a cutscene.
[citation needed] A Way Out includes several minigames such as an arcade video game titled as Grenade Brothers, arm wrestling, banjo and piano duet, baseball, basketball, bottle shooting, Connect Four, darts, horseshoes, spearfishing, wheelchair wheelies; and exercises such as chin-ups, dips, push-ups, sit-ups and bench presses.
They find an old couple's house, and the two steal new clothes, a shotgun and a truck before evading the pursuing police in the vehicle and, after crashing, a rowboat.
At a trailer park in the city, Leo confirms the safety of his wife Linda and his son Alex, before going to a construction site with Vincent.
Plotting revenge against Harvey, the duo robs a gas station to buy guns from an arms dealer, Jasmine.
They go to the hospital and Vincent gets to see his newborn daughter Julie, but are forced to leave as police officers surround the building.
Escaping with the Black Orlov, Vincent and Leo return to the United States on Emily's plane, but are surrounded by police upon landing.
An officer takes the Black Orlov from Leo and hands Vincent a gun, revealing that both he and Emily are undercover FBI agents; Leo and Harvey's Black Orlov deal had actually been a sting operation, and the dealer killed was Vincent's brother, Gary.
Feeling betrayed, Leo subdues Vincent, takes him hostage and hijacks a police car to escape.
Both escape the submerged vehicle, Leo stealing a boat while Vincent is picked up by Emily in a police helicopter.
After a chase where Vincent tries to destroy the engine of the boat, Leo jumps off before it crashes into fuel tanks and runs into a portside warehouse.
Both Fares and several members of his team previously worked on the acclaimed title Brothers: A Tale of Two Sons from Starbreeze Studios.
[8] To make the two protagonists more realistic, the team ensured that Leo and Vincent have distinct personalities and that they have different opinions and responses while interacting with the game's world.
[13] The title is part of publisher Electronic Arts' EA Originals program, dedicated to funding small independent games.
The partnership came to fruition when Patrick Söderlund, the executive vice president of Electronic Arts, approached Fares personally for collaboration after being impressed by Brothers.