A Witch's Tale

Gameplay consists of a mixture of battles and puzzle solving: the player must complete certain tasks in order to proceed to the next world in the game.

Battles are fought by having players correctly draw runes with the stylus on the Nintendo DS touch screen to attack enemies.

The game's plot is set within several different worlds, many of which are loosely based upon various fictional characters and stories such as The Little Mermaid, The Wizard of Oz, and Alice in Wonderland.

Thousands of years prior to the start of the game, powerful witches existed below the surface of the earth in a world that was filled with darkness and decay.

It's eventually revealed that the six kingdoms were created by Queen Alice as a form of added protection for the seal she placed on the Eld Witch, and that she also descended into the underworld to serve as a permanent watchman and guardian against any potential further action.

Upset, Liddell wanders through a maze forest and comes across the Mad Hatter, who explains that death is not permanent in this world and it's possible she might see Anne in the future.

In return he gives her a necklace that Liddell is showing to be wearing when she wakes up in her school's library, where she has lost her memories of the events of the game.

[2] A Witch's Tale was developed by Hit Maker, known for Blade Dancer: Lineage of Light and Dragoneer's Aria and is their first Nintendo DS game.

[14] IGN commented that "for a game that starts off so strongly with its excellent theme, characters, visuals and audio, it just completely falls off in the critical category of actual gameplay" and that "getting to see and interact with any of the interesting elements means slogging through a whole lot of sluggish battles that really feel like the Plan B option we know they were.