Players must gather resources from the forest and craft them into goods, such as food, fuel, building materials, etc.
Like modern roguelite games, players retain unlocked abilities, which can be used to make building the next village easier.
[12][13][14] Eurogamer gave the game a perfect score and described it as a "rare gem" and "one of the most novel and well-crafted city builders".
[9] Rock Paper Shotgun praised its combination of city-building and roguelite elements, which they found surprisingly compatible.
They also enjoyed how the cities have definite goals for success and a brief playing time of about an hour, unlike traditional city-building games.
[2] Ars Technica likened it to a "rogue-ultralite" for its coziness and praised the depth, strategic options, and replayability.
[15] Sports Illustrated praised what they felt was "a unique blend of genres" and said it condenses the best parts of city-building games into a short and addictive experience.