The special ability to control people on their path, and possess weak-minded demons, gives players the necessary measures to survive in the extreme conditions they are in.
In-story, he is referred to as both Nimrod by the Goddess and Amraphel by other condemned souls, some of whom still have their memories, blaming the protagonist for them being damned to Hell because of the acts he committed while alive.
If the player obeys the Red Goddess's commands, they will ultimately venture to the lowest depths of Hell, provoking a creature known only as the Beast.
[5] In January 2017, Madmind CEO Tomasz Dutkiewicz, in an interview with GamingBolt, explained they felt horror games "lost their uniqueness" by increasingly focusing on action and traditional themes, eventually becoming "clones of others, bringing nothing new to the genre", so they wanted to "go back to the roots of horror" by choosing Hell as setting.
Divine Comedy's detailed descriptions inspired the visuals but the team could not rely only on well-known concepts if they wanted to surprise the player.
For those who already own the original game, this version is either free downloadable content or a separate purchase at 99% off, which currently is the highest possible discount on Steam's platform.
The unrated edition also contains various quality of life improvements such as updated graphics and character models, new gameplay mechanics and enemies, and new endings.
"[B]old and detailed environments depict Hell in the most nightmarish ways possible" with "graphic obscenity" that is "grotesquely appealing to horror-loving gamers" but its overuse of gore eventually makes the player desensitized to the experience.
Critical information about the possession system is not communicated clearly which leads to frequent deaths and retries, making the game longer than its content would require.
"[19] GameSpot's Justin Clark also recognized the game's depiction of Hell as a "breathtaking achievement" calling it a "heretical province of terror" with architecture that is a "pulsating gothic nightmare".
Enemy design is "disapponting and predictable" compared to the world: Doom-like demons and stereotypically sexual female variants with bad voice acting.
Navigational difficulties, searching for objects and backtracking add to the repetitiveness of the game, during which the player "grows numb" to the "grim wonder that strikes you in the beginning".
[24] Famitsu's Brzrk noted similarities to Alien: Isolation, but found the game's subject matter and unfamiliar religious viewpoints hard to understand, even with reading some of the subtitles.
It centers on playing a succubus, Vydija, as she seeks revenge and a task set by Nimrod: gather Baphomet's tongue.