Aim High was played by two alliances, red and blue, each consisting of three robots.
At the end of the autonomous period the alliance with the most points would gain a 10-point bonus and would be placed on defense for round two.
At the end of the match any alliance could receive bonus points by placing its three robots on a platform below the center goal.
On the bottom left and right of each alliance station there were two rectangular holes, the corner goals, through which balls can be maneuvered to receive points.
At the end of the finals the last remaining alliance was declared the winner and all three teams were given the right to attend the national competition.
Ball dumpers could be made to be very reliable in autonomous, as they do not depend on aiming and were difficult to block with an opposing ramming robot from across the field.
Ball dumping teams had to deal with defensive robots attempting to block their transit to and from the human loading zone, as well as teams that may simply block the lower goals to prevent them from dumping.
Floor shooters, especially those that fired from near the ramp, had to contend with great amount of defense to block their shots and dislocate them from shooting positions.
Ramp shooters drive up to their wall and fire balls through a high-mounted shooting mechanism that is statically aimed directly at the goal.
A defensive robot was involved in a great deal of ramming and pushing and had to have a very strong and durable drivetrain.
A low centre of mass was a key asset so that the robot could play up and down the ramp without worry of tipping.