[2] Inspired by Technosoft's popular Herzog Zwei for the Sega Mega Drive/Genesis,[3] AirMech puts the player in similar perspective of a big transforming humanoid combat vehicle that can fly above the battle as well as land on the ground to aid units during battle.
The player can build units and pick them up and can place them down on the battlefield to take part in the battle.
Players can unlock units, pilots and AirMechs with ingame currency called kudos, which are earned after each match is completed.
Players can also build special units called money makers to generate more credits.
Pilots, items and parts provide a mixture of large stat boosts to AirMechs and units at the cost of significant downsides.
A variety of custom game modes may also be selected including capture the flag (CTF) and ZobaMech which precludes unit production and inflicts damage while flying.
CTF is a game mode in which the main objective of the player is to capture the orb (flag) of the other team and bring it back to their fortress; doing so deals a large amount of damage (1/3rd of full health) to the opponent's fortress.
On both of the survival maps, there are four outposts which can also be captured by the player providing additional income and pads.
It plays the same as normal survival aside from the fact it entails endless waves and enemies come out of every nook and cranny.
Warzone is a unique mode added to AirMech PC and Steam clients in July 2016.
AirMech was first announced on August 26, 2011 during Pax Prime 2011, and was intended to be a modern remake of the popular Herzog Zwei.
Carbon Games has also announced plans to release AirMech on OUYA, iOS and Android in the future.
On March 11, 2015, Ubisoft announced a PlayStation 4 and Xbox One version is also under development and was scheduled to be released in the second half of 2015.
[12][13] IGN described AirMech as "It [AirMech] takes the same formula from one of the earliest RTS titles ever, adapting it to work as smoothly as a twin-stick arcade shooter, but with all the excitement that the original had with its mix of frenetic action and tactical gameplay.
He concludes that AirMech "succeeds in building on the solid foundation laid by Herzog Zwei over 20 years ago, while simultaneously feeling modern and fresh.
"[12] AirMech soundtrack is released in 2012 as a studio album by Vancouver industrial band Front Line Assembly.