The combat system is turn-based and takes place on a five-by-six grid similar to a chess board, with the player's characters arranged at the bottom and their enemies at the top.
As a result, the corporations focus highly on exploring space to find resources to support the money spent building the ships for such purposes, manning then with specialised AI systems that can utilize artificial bodies to interact with crew members.
The game's main story focuses on the titular planet of Albion, which happens to be inhabited by two distinctive races: the Iskai, a feline-like humanoid race which use plants for furniture, sewerage systems and even homes, and have developed the means of prolonged lives through magical rituals to transfer a spirit from one body to another; and the Celts, descendants of those from Earth who transported to Albion over two thousand years ago, arriving on the planet and forming their own kingdoms and societies.
In the year 2227, the multinational DDT corporation sends the gigantic colony ship, the Toronto, to a distant planetary system to search for raw materials.
As a result, he is assigned Rainer Hofstedt, a junior government agent, to investigate a desert planet that the ship's AI, Ned, has found to contain vast ore deposits.
When the pair leave to conduct a planetary survey, they discover the data readings do not match those of Ned's, moments before the shuttle malfunctions and crashlands on the surface.
Their search leads them to encountering humans, descendants of the Celts, acquiring the help of the mute druid Mellthas; he and Sira develop a bond after experiencing a spiritual moment of communication between them.
Detained in the medical wing of the newly formed colony, Tom is freed by his friend Joe, a technician, who reveals he has become suspicious of Brandt's and Ned's recent actions, along with the explosion in the communication room.
Agreeing to help him, Joe joins Tom in trying to sabotage the AI's systems, but both are forced to flee from the Toronto when they learn Ned intends to go ahead with the mining operation, having suppressed all data on the planet's true condition.
Fearful the Toronto will kill the entity that resides in the planet, they propose a plan of creating a weapon called "The Seed", which Rainer reveals will need to be put into the colony's fusion reactor to shut it down.
[12] The reviewer for Next Generation called Albion "well-thought out and definitely worth checking out", and praised it as a "bright spot in the desert" of computer role-playing games at the time.
[8] Chuck Klimushyn of Computer Games Strategy Plus considered Albion to be "a breath of fresh air for the RPG crowd", and he wrote that "those who cut their teeth on the likes of Might and Magic, Wizardry, and Ultima may find that the future looks a little brighter because of this latest offering from Blue Byte.