Amiga Format

It is known to have provided each issue with a cover disk containing an assortment of demos and usually free-of-charge software and games, popularising the concept among its rival magazines.

[5][6] The magazine was published on a monthly basis[7] and offered various multi-issue tutorials on different application software, such as C programming or LightWave graphics rendering.

[4] Most of the programs distributed on the disks were public-domain software, shareware, or demos, often available through other means such as modems and bulletin board systems, but they occasionally included full-price commercial titles.

[8] In another example, a version of Blitz BASIC was mounted to the November 1993 cover disk, along with a zombie apocalypse game written in that language.

[9] Later in its lifetime, the magazine turned to the CD as a medium for storing vast quantities of software, which benefited users who lacked Internet access.

[11] During Marcus Dyson's time at Amiga Format as editor (1993–1994), a competition was run to find the best game developed by a reader using Blitz BASIC.

A cover disk featuring game and animation demos
Circulation of Amiga Format (blue line with circles) compared with other Amiga magazines. At its peak, in the first half of 1992, the magazine averaged 161,256 copies per issue.