It is known to have provided each issue with a cover disk containing an assortment of demos and usually free-of-charge software and games, popularising the concept among its rival magazines.
[5][6] The magazine was published on a monthly basis[7] and offered various multi-issue tutorials on different application software, such as C programming or LightWave graphics rendering.
[4] Most of the programs distributed on the disks were public-domain software, shareware, or demos, often available through other means such as modems and bulletin board systems, but they occasionally included full-price commercial titles.
[9] Later in its lifetime, the magazine turned to the CD as a medium for storing vast quantities of software, which benefited users who lacked Internet access.
[11] During Marcus Dyson's time at Amiga Format as editor (1993–1994), a competition was run to find the best game developed by a reader using Blitz BASIC.
[19][20] Other writers included Andy Nuttall and James Leach, both of whom also wrote for other video game magazines before entering Bullfrog Productions.