The game was released for Microsoft Windows, Mac OS X, and Linux on April 2, 2009, and for Wii as a WiiWare title in August 2010.
The player possesses the ability to freely rotate the entire game world, transforming walls into floors and vice versa.
The nameless player character, who appears as a cutout pencil line-drawing on white paper, is directed through a series of levels by running and jumping across the obstacles and avoiding hazards.
Other hazards such as wild beasts, fire and boulders, or falling into the black void that borders the playing field will tear the character.
[1] There are other gameplay features available, such as online leaderboards, various time attack modes, and optional achievements that are awarded for performing specific objectives.
[4] Broken Rules was founded when it was realized that "it was a necessity [in order] to better deal with all the organizational, financial and juridical hassles that are involved when making business.
"[4] Broken Rules did not have a dedicated artist, so the designers chose a graphical style they believed was both aesthetically pleasing and easy to create.
[1] Felix Bohatsch, the project lead, stated in an interview that adding a narrative or backstory was avoided in favor of prioritizing the gameplay.
He added however that the level design follows a leitmotif that conveys "a journey from being confined to becoming free" as the game progresses, first beginning in dark caves and ending in a wide blank space.
[5] In October 2008, Nintendo contacted Broken Rules and asked if a downloadable WiiWare version of And Yet It Moves could be developed for its Wii console after seeing a demonstration of the game at the 2008 IndieCade Festival in Los Angeles.
"[5] However, the PC game's projected release date was April 2, 2009; it was too late in development to begin co-developing for Wii and launch simultaneously on both platforms.
[20] In his review of the PC version, IGN's Daemon Hatfield stated that And Yet It Moves "manages to make this quarter-century old genre [2D platformer] feel new again."
Hatfield praised the gameplay, which was "challenging but avoids being frustrating", but felt there wasn't enough content to warrant the $15 price, despite the additional game modes available.
Haywald praised the visuals as well, but stated that "as the scenery grows more cluttered, it also sometimes becomes difficult to find a safe place to land after sending the world spinning".