Andy Chambers

[6] In 2003, Chambers joined Mongoose Publishing as the lead designer of the company's development team for the Starship Troopers tabletop miniatures game.

[...] There aren't many novels that focus purely on the evil and even fewer that manage to pull it of effectively but Chambers does an excellent job here, it's one of the best examples I've read".

[16][17] Chambers, Tuomas Pirinen, and Ryan Miller created the skirmish board game Warforged: First Contact for Reforged Studios and Ninja Division Publishing who planned to bring it to market through a Kickstarter campaign.

[22][23] Matt Jarvis, in a review of Blood Red Skies: Battle of Britain for Tabletop Gaming, wrote "abstracting altitude, position, damage levels and more into a single visual cue is a brilliant touch, making the slick ruleset effortless to execute and every battle look cinematic – closing in on a plane with its nose already pointed at the floor is an exciting moment, especially when combined with the simple but effective rules for tailing.

[...] With a bit of tightening up, Blood Red Skies could be a strong contender for an involving tournament and spectator game – at the moment, it's just a little too loose for anything but casual play.

None of that really mattered a smidge while I was actually playing Blood Red Skies, because I was just having such a fun time watching my squadrons zip through clouds, around anti-air defences and unleash bursts of machine-gun fire on enemy pilots who would similarly dance around, whizzing between the tips of wings to try and zero in".