Armor Command

Armor Command was designed by Edward Kilham, known as the co-designer of ‘’Star Wars: TIE Fighter’’.

[5] Armor Command released to generally positive and lukewarm reviews, although seen as obscure in comparison to more notable games in the genre.

Mechanics involve an unseen and unplayable orbiting fleet, which beam units and supplies to the surface using pad buildings -- the town halls of the game.

The Terran campaign culminates after several interstellar battles, when the aliens are pushed back to the wormhole, and are destroyed.

Alan Dunkin of GameSpot said, "Armor Command in many ways is no different from a generic real-time strategy game: direct troops, destroy the enemy, develop your base of operations, exploit resources, and move on to the next scenario.

"[5] However, he noted that if the control and camera system was improved, then "Armor Command would have been tremendously better," and also praised its graphics.

"[8] Next Generation said, "Mix in excellent multiplayer action, and Armor Command comes up as a solid game glutted with a lot of crap.

Screenshot of the game demonstrating the different camera views during a skirmish