Art of Murder: FBI Confidential

The game sees the player solve a series of murders through detective techniques.

The team, which had previously produced titles like Schizm, Sentinel: Descendants in Time, and Reah, announced the game on July 5, 2007.

[3] IGN appreciated that the game didn't require moon logic.

[8] Adventure Gamers felt the title offered a detective experience without the painstaking realism of Police Quest or CSI.

[9] Several sequels were released, all developed and published by City Interactive:

Gameplay