In response to the controversy, Ubisoft released a patch which made minor adjustments meant to better reflect the nature of the relationship for players who prefer a non-romantic storyline.
Depending on the player's choice from Odyssey, the Eagle Bearer's identity is either Alexios or Kassandra; they are a pair of siblings descended from a fictionalised version of King Leonidas I of Sparta and the inheritors of his special bloodline.
The contents of the pack, starting with Hunted, may be accessed by a player character who has reached level 29, and once Episode 7 of the main campaign at the island of Naxos has been completed.
The Order, led by the Tempest, has set up a naval blockade around the region, and is brutalizing Macedonian refugees in a bid to prevent Darius and Neema/Natakas from escaping the Greek world.
They lure Amorges out of hiding by sabotaging the Order's operations in the region, but he refuses to return Elpidios as he believes the Eagle Bearer's violent lifestyle will ultimately harm him.
Darius takes Elpidios to Egypt, where it is revealed that he would become the ancestor to Aya of Alexandria, the wife of Bayek of Siwa and co-founder of the Hidden Ones, a precursor organization to the Assassin Brotherhood.
Nevertheless, he found it an enjoyable experience as it introduces an intriguing villain, some backstory for its new characters, and sets the stage for a more traditional struggle between the Assassins and the Templars which was mostly missing from the base game.
In summary, he said the conclusion of Bloodline is "a satisfying send off for the many characters introduced, and the Order of the Ancient itself", and provides necessary clarity for the base game's place in the overall franchise lore "more clearly than ever before".
[7] Robert Ramsey from Push Square said Hunted is a "solid starting point for what could turn out to be an interesting story" and recommends it for fans of the base game, summarizing that though the pack introduces no new gameplay variation, it provides a "well made slice of open world adventuring, complete with some thoughtful character moments".
[4] Ramsey assessed Shadow Heritage to be an improvement over Hunted due to its more engaging quests and superior character interactions, though he acknowledged that its "forced ending" is undeniably disappointing since the game has a tendency to promote player choice as a pivotal part of the experience.
[14] Bloodline on the other hand, provided a "convenient but still emotional conclusion" and enriches the base game as a "tale of love and loss" for Ramsey, who felt that the pack has done admirably in showcasing a hero "who, even after all of their adventures, is still just looking for a purpose".
Similarly, the pack's antagonists failed to resonate with him, as to him their noble cause and reasonably articulated motivations is "thinly veiled fascism, held up as an affront to Kassandra’s own quest for messy democratic ideals".
[17][18] This was in contradiction to previous comments from creative director Jonathan Dumont where he explained that the choice-driven nature of Odyssey's story allows players to build the relationships they want without being forced into romantic situations which they may not be comfortable with.
[17] As a result, some commentators observed that the role-playing aspects which were emphasised by Ubisoft for Odyssey were invalidated, and that an individual player's roleplay style and control over their character's identity were not respected.