Azrael's Tear

Azrael's Tear is a 1996 first-person adventure game that presents an eschatological conspiracy fiction narrative about a futuristic Grail Quest.

The player assumes the role of a highly skilled professional grave robber/archaeologist known as a "raptor", who has come to raid a massive 12th-century underground complex recently found in Wick, Caithness, Scotland.

As well as implementing proper real-time 3D in both environments and actors with full texture mapping, a major feat that was achieved back when most adventure games were exclusively two-dimensional or used pre-rendered elements for its backgrounds, Azrael's Tear is also the first adventure game to employ this technology, only preceded by Under a Killing Moon (1994) by two years, although the latter had its digital characters portrayed in full-motion video.

[3][6] GameSpot reviewer Tal Blevins opined that the game is otherwise well-worth playing, citing the atmospheric music, entertaining story, and good integration of the puzzles into the plot.

"[3] The Next Generation reviewer agreed that the story is gripping but was somewhat less impressed, summarizing, "Azrael's Tear brings adventure, high-resolution graphics, and a smattering of action to what is essentially a Myst clone, adding a little life - just a little - to a genre that sorely needs it.