The main focus of the game is entering the Tower of Monsters and destroying its denizens, gaining experience, and collecting treasure.
[2] With his acquired riches, Koh can finance the building of a theatre, hospital, racing track, casino, bowling alley, and gym.
[2] Activity within the main dungeon is turn-based, with one move or attack corresponding to a turn (e.g. when the player takes a step, so do opposing monsters).
Kewne and Koh embark on a quest to reach the top of the Monster Tower and find the truth about Guy's fate.
The portable edition more than doubled the number of monsters of the PlayStation version[3] and added a bonus underground dungeon that spanned an extra 100 floors of gameplay, but the town building and dating elements were removed.
[9] Boba Fatt of GamePro said that the PlayStation version "offers unique twists on the RPG formula, but its repetitiveness, poor translation, and frustrating luck-based evolution result in a game that fails to deliver on its potential.
It's certainly a rent-first title, but fans of turn-based adventures like Suikoden or Vandal Hearts may find themselves having Azure Dreams (whatever that means).