[2] Bruce Graw and Robert Glass designed the first edition of Babylon 5 Wars, and Agents of Gaming published it in 1997.
[4] Each player assembles a fleet, represented by counters or miniatures, which equal to a set point limit.
Actions such as drift, power usage, electronic warfare, thrust, and fighter operations must be taken every turn.
A scenario spells out specific fleet compositions for each player along with map geography and objectives.
The cost of a fighting force is relatively cheap compared to other games in the tabletop miniature wargame genre.
Agents of Gaming created associated minis for the majority of published ships, but the company had a chronic problem finding a reliable sculptor.