Back to the Future Part II (video game)

It was developed and published by Image Works for Amiga, Amstrad CPC, Atari ST, Commodore 64, MS-DOS, Master System, and ZX Spectrum.

Marty McFly, his girlfriend Jennifer Parker, and Emmett "Doc" Brown time-travel from 1985 to 2015, to prevent the couple's future children from turning out badly.

The first level is a side-scroller in which Marty uses a hoverboard around Hill Valley and must avoid oncoming vehicles while evading Griff and his gang.

The fourth level is a sliding puzzle game, in which tiles must be arranged to form a picture of Marty playing in a band (a scene from the first and second film).

As the team was unable to devise a purpose for the sandbags, they ultimately chose to create the level as a sliding puzzle game instead.

[11] Back to the Future Part II was released in the U.K. in 1990, for Amiga, Amstrad CPC, Atari ST, Commodore 64, and ZX Spectrum.

[1][7][2][3][6] Mark Patterson of CU Amiga wrote: "There's so many crossover plots in the film it seems almost impossible for a game to do it justice.

[1] Chris Jenkins of Sinclair User reviewed the ZX Spectrum version and considered the sequence to be "astonishingly badly-drawn".

[1] Atari ST User opined that the game closely follows the film but considered it as average movie tie-in.

[15] Neil Jackson of ST Format called it a "colourful and somewhat schizophrenic game" with an "interesting" combination of gameplay styles and "superb" graphics.