Baseball Mogul

[1] A proprietary database, included with the game, permits play in any season of historical baseball from 1901 to the present.

Examples include sortable statistics in more than 150 categories, more realistic aging curves, and detailed scouting reports.

GameSpot highlighted the addition of Lahman Database support, player personalities and realistic features such as expansion drafts and arbitration.

The simplistic financial model was criticized, as was the lack of long-requested features such as lefty/righty splits and more managerial options.

[6] The amateur draft was not included in early versions of the game, as instead the computer randomly generated new players and put them in the minor leagues at the start of each new season.

Prior to Baseball Mogul 2007, all games were simulated, with the player assuming the combined role of general manager/manager/owner.

The opposing AI strengthens, and the player's initial operating budget shrinks with each increment in difficulty.

Position players are rated for a variety of measures of batting, baserunning, and fielding prowess.

Contact and Power ratings correlate to a batter's ability to connect with pitches and do so solidly, influencing batting average and extra base hits.

Defensive talent is broken into Range, Arm, and Fielding ratings, measuring aptitudes to reach and quickly dispose of batted balls with skill and consistency.

Endurance roughly indicates the pitch count that can be thrown before fatigue sets in, adversely affecting velocity, control, or movement.

About once a month, Sports Mogul will add a patch based on bugs reported by players in the forums.

On the Sports Mogul forums, players report bugs with the current patch and also can request ideas for future version of the game.