At the character creation screen, the computer randomly rolls for eight attributes: Strength, Dexterity, Endurance, Speed, Intelligence, Wisdom, Perception and Concentration.
This new note elaborates on the player's situation: his memory was erased with a special serum and they were placed into hiding for his protection.
Talking to the locals in Aridell reveals that the player is in Eastern Thaermore, a country that is currently at war with the Orakur, a race of underground dwellers.
The war is being waged due to the theft of a prized jewel known as the "Crux of Ages", stolen from Bastion Spire, the capital of Thaermore.
When the player finds Lilith, she is willing to explain the purpose of the amulet: it is a key to "The Underground Repository", a secret vault where important people keep their valuables.
A powerful Goblin Shaman by the name of "Gramuk" is using a technique called "Temporal Linking" to find the people who found the prized jewel.
The player believes Gramuk is influencing the Chancellor into making poor war decisions, allowing the Goblins to move deeper into Thaermore.
In Shadowmirk the player finds Erubor, who reveals that the Goblins stole the "Crux of Ages" and Gramuk manipulated the Chancellor into believing the Orakur were responsible.
Erubor asks the player to venture into the Crakamir barrens and enter the Goblin Citadel, the heart of the enemy to stop Gramuk.
Omar proposes to hand over the key if the player recovers their former chieftain's skull from Thorndike, an abandoned hunting ground northeast of Blackwater.
Entering the portal, the player can either return the "Crux of Ages" and allow Thaermore to recover, or murder the Chancellor while he is vulnerable.
"[5] RPG Codex gave Book I a positive review and praised the music in particular: "It's a perfect soundtrack for the depicted locations, sets the mood properly and, while the number of tracks is quite small, manages not to become boring.
"[6] A common criticism from gamers that Riegsecker himself admits is the shortness of the game, with most players finishing Book I in under twenty hours.
[7] In a September 2009 interview, Riegsecker revealed that sales were 25% higher than originally projected, and that about a year after the game's release they saw a profit.
[9] On November 24, 2007, Riegsecker mentioned the possibility of a free add-on where the player is allowed to travel to Ash Island, an inaccessible area.