BattleBit Remastered

BattleBit Remastered is a massively multiplayer online first-person shooter developed by a team of three indie developers—SgtOkiDoki, Vilaskis, and TheLiquidHorse—and published by SgtOkiDoki for Microsoft Windows exclusively through the Steam distribution platform.

Content moderation is highlighted by the game through an automatic warning when joining a server, and players reported for cheating or hate speech have been noted to be swiftly banned.

Morgan Park of PC Gamer positively described BattleBit as "An indie FPS that moves like Battlefield, behaves like hardcore milsim Squad, and looks like Roblox", highlighting the game's popularity, low price, lack of microtransactions or battle pass, and earnest simplicity in the face of other established shooter franchises and popular indie game trends, and recommended it to "[m]ultiplayer FPS fans with the same service-game malaise".

[16] Eric Van Allen of Destructoid agreed, comparing it to his memories of Battlefield 2 as "a piece of the FPS landscape I'd thought lost".

[5] Chris Allnutt of the Financial Times noted the game lacked many elements common in other shooters such as a detailed plot or a flashy interface, in favor of an open-ended premise and utilitarian menus.

Rosalie Newcomb of PCGamesN noted the game's minimum system requirements were barely demanding, and suggested "it could probably run on a toaster".

[17] Many reviewers compared BattleBit's visual style to that of Roblox,[10][16][18] to the point that the developers clarified a lack of relation in the official website's FAQ section.

Van Allen described the destructible environments as his "biggest draw" and an element that could affect an ongoing skirmish, but noted the design of some maps could result in battles becoming deadlocked as players often resorted to simply throwing grenades and launching sporadic charges from secure positions instead of strategizing and coordinating.

Van Allen stated that though he often found himself fighting alone, a coordinated squad could have a noticeable effect on an ongoing battle; he also commended how players could remain with their squadmates throughout different matches.