Bethesda Softworks

Before founding Bethesda Softworks, Christopher Weaver was a technology forecaster and a communications engineer in the television and cable industries.

After several national magazines quoted his articles on "the exciting prospects for cabled distribution systems", he was recruited by the National Cable Television Association and created its Office of Science and Technology, where he helped design high-speed data communication systems for several member companies of the association.

Eventually, Weaver became the chief engineer for the United States House Energy Subcommittee on Communications and Technology, where he influenced legislation that affected the telephone, television, and cable industries.

[2] In the meantime, Weaver also founded VideoMagic Laboratories with a friend from the Architecture Machine Group at the Massachusetts Institute of Technology (MIT).

The company developed several technologies, including location-based entertainment systems, that Weaver deemed "radical and cutting-edge" but put out prematurely, causing little commercial return.

[4] At Media Technology, Weaver worked with Ed Fletcher, an electrical engineer with whom he had collaborated at VideoMagic, on video games for LaserDisc-based systems until that industry crashed in 1984.

He had considered creating a unique name, such as one using the word "magic" after a quote from Arthur C. Clarke, but "Bethesda Softworks" ultimately stuck.

[11] Electronic Arts was working on the first John Madden Football, and hired Bethesda to help finish developing it, and acquired distribution rights for future versions of Gridiron!.

[24] In 1997, Bethesda acquired XL Translab, a Washington, D.C., graphics company that stemmed from the Catholic University School of Architecture and Planning.

[25] By 1996, the company had become the third-biggest player in the privately held PC publishing industry after LucasArts and Interplay Entertainment with 75 employees by that year[26] and revenues of $25 million by 1997.

He later filed a lawsuit against ZeniMax, claiming he was ousted by his new business partners after giving them access to his brand and was owed US$1.2 million in severance pay.

In February 2008, the company opened a European publishing arm in London, named ZeniMax Europe, to distribute titles throughout UK/EMEA territories under the Bethesda Softworks brand.

[49][50][51][52][53][54] On June 24, 2009, ZeniMax Media acquired id Software, whose titles, including Rage, would be published by Bethesda Softworks.

Games such as Prey, Dishonored: Death of the Outsider, The Evil Within 2, and Wolfenstein II: The New Colossus have not sold as well as compared to Fallout and The Elder Scrolls according to Bethesda's Pete Hines.

[61] Upon its initial release, it was given mixed reviews for its poor quality and was embroiled in several other controversies, including problems with tie-in products and a data breach.

"[65] In March 2020, Bethesda Softworks published Doom Eternal, a sequel to the 2016 reboot for PlayStation 4, Windows, Xbox One and the Stadia games streaming service from Google.

The following March, Bethesda released Ghostwire: Tokyo, a first-person horror-themed action-adventure game developed by Tango Gameworks.

[81] In May 2023, Bethesda launched Redfall for Windows and Xbox Series X/S from Arkane Austin, though it received a largely mixed to negative reception, with scrutiny directed towards the uninspired narrative, the overall repetitiveness in objectives during the campaign, and consistent technical problems.

[86] Starfield reached ten million players across Xbox and PC by September 19, making it the biggest launch period in Bethesda's history as a publisher.

[88] Later that month, a corporate restructuring of the newly formed Microsoft Gaming subsidiary took place following Microsoft's acquisition of Activision-Blizzard, that saw the promotion of executive Matt Booty from president of Xbox to overseeing their entire Game Content and Studios business, with Jamie Leder still retaining supervision over ZeniMax Media as a "limited integration entity" that would now report to Matt.

[90] In May 2024, Microsoft announced that they were closing Arkane Austin, Tango Gameworks and Alpha Dog Games as part of a significant organization restructure of Bethesda's operations.

[94] Xbox president Sarah Bond cited a necessity to keep their gaming business growing through periods of transition and industry stagnation, as a reason for the studio closures.

Addressing Tango Gameworks directly, she proposed that the varying metrics for success on a game-by-game basis was examined when deciding to shut the studio down.

[95] Despite Tango's closure, Matt Booty reiterated the necessity for Xbox to house smaller budget titles for "prestige and awards" much like Hi-Fi Rush.

[96] On August 12, 2024, South Korean publisher Krafton announced they had entered an agreement with Microsoft Gaming and Bethesda to revive and acquire Tango Gameworks in its entirety, which also included the transferral of the Hi-Fi Rush license.

XnGine can generate weather effects, such as snow, sleet and fog; realistic shading; and textured, contoured terrain.

[113] On October 18, Markus Persson announced that Mojang had won the interim injunction, but that Bethesda still had the option to file an appeal.

[119] Fans additionally cited the hypocrisy present in past statements by Microsoft Gaming executives, namely an older tweet by Xbox marketing head Aaron Greenberg insinuating Hi-Fi Rush was a success in "all key measurements and expectations", as well as an older anecdote from the web documentary Power On: The Story of Xbox (2021), in which both Microsoft Gaming CEO Phil Spencer and president of Xbox Sarah Bond reflected on the closure of former Fable developer Lionhead Studios in 2016, implying they were learning from their mismanagement of the studio.

[120] Users on Steam also review bombed Hi-Fi Rush with positive reception in support and gratitude towards Tango Gameworks following the announcement.

Dinga Bakaba, studio director at Arkane's Lyon team at Bethesda, lambasted the closures as a "fucking gut stab", and went on to liken Microsoft's actions and address of the situation towards being used as "strawmen for miscalculations/blind spots" in addition to producing work environments comparable to "darwinist jungles.

Bethesda Softworks' original logo, 1986