[2] The format was reverse-engineered by the FFmpeg project and Bink decoding is supported by the open-source libavcodec library.
[3] Bink was inducted into the Front Line Awards Hall of Fame by the Game Developer magazine in 2009.
[8][9] Bink uses a wavelet-based compression algorithm optimized for game video sequences.
The codec is designed for efficient decompression, leveraging multithreading and SIMD instructions on modern CPUs.
Bink also offers optional alpha channel support for composing video with 3D graphics.