I Hate Running Backwards

I Hate Running Backwards is a 2018 shoot 'em up game developed by Binx Interactive and published by Devolver Digital.

I Hate Running Backwards was born out of a mobile driving game presented to and reworked in cooperation with Croteam.

The game's control interface and arsenal were well received, while the visual style and character unlock system raised conflicting opinions.

The game's slow pace, repetitiveness, and inconsistencies in difficulty between runs were criticised, although some of these issues were resolved through later patches.

[3]I Hate Running Backwards was developed by Binx Interactive, a Zagreb-based indie game studio founded in 2014 by Bernard Bachrach, Nikola Đurinec, Filip Kovač, Adam Mehtić, Denis Mraović, and Matko Šimecki.

[13][14] Binx Interactive initially created mobile games, of which some were cancelled due to a lack of resources.

[11] Some members of the studio approached Damjan Mravunac, the composer from Croteam, with a prototype of a mobile driving game.

[13] This prototype, created by two Binx Interactive employees in their free time, involved tapping the touchscreen to make a car turn, drift, and spin.

[13][16] Within a month, the team reworked the game with elements from the Serious Sam franchise and presented a prototype to Croteam, which greenlit the project.

Luka Mihaldinec, who joined the studio after its formation, created promotional videos and maintained the game's forums and social media channels.

[13][14] Croteam and Devolver Digital lent Binx Interactive creative control in the development, only sometimes giving advice.

[9][10] In February 2019, the team stated that the development had concluded so that Binx Interactive could focus on future projects.

[1] Peter Glagowski of Destructoid commended the simple control interface and fixed line of fire, which he found made the game more navigable.

[3] However, he and Julia Gomez of Nintendo World Report faulted the procedural generation, including inconsistent placements of collectables and enemies, for causing difficulty imbalances between runs.

[5] Discussing the weaponry, Ángel Llamas of IGN's Spanish outlet highlighted the expansiveness of the available arsenal,[8] while Purchese labelled the individual weapons as "imaginative".

Crystal's ultimate ability deflects projectiles.