Black Knight Sword

Black Knight Sword[a] is a side-scrolling platform game co-developed by Grasshopper Manufacture and Digital Reality.

Players control a character who takes on the identity of the Black Knight and his sword on their quest to defeat the White Princess.

The narrator often tells the audience to "beware" before these encounters occur, and applauds the Black Knight when he defeats these creatures.

The story states that God disapproved of their arguing so much that He trapped the two inside of their own fairy tale, where they could bicker for the rest of eternity.

The Black Knight then finds himself standing in front of the hanged Grahame Wormwood, whom he cuts from his noose with his sword.

The White Princess appears ethereal as she floats around, telepathically chucking disembodied heads at the Black Knight and growing to an inhuman size.

The narrator then reiterates the line "The Wormwood sways back and forth, embracing the wind," and adds "one day, the fields themselves will wither and fade.

[2] In response to an interviewer's question regarding the collaboration, Director of Publishing Balázs Horváth simply stated that the two teams "both know what makes a good game.

"[4] The storyline and tone were based on an early draft of Kurayami, a game that was eventually reworked into Shadows of the Damned.

Joystiq wrote, "Yes, [the PSN version's] Normal mode itself is tremendously hard, but not in such a way as to make the struggle seem worth it, or even remotely do-able.

Black Knight Sword has an Kamishibai art style.