One of the foundation's stated goals is "to give the worldwide Internet community access to 3D technology in general, with Blender as a core".
[10] Founder and CEO of Epic Games Tim Sweeney stated, "Open tools, libraries and platforms are critical to the future of the digital content ecosystem" and that "Blender is an enduring resource within the artistic community, and we aim to ensure its advancement to the benefit of all creators.
[12] According to the Foundation, these projects are intended "to validate and improve the 3D open source content creation pipeline with Blender".
Each project was created using the Blender software and released under permissive license terms, along with the source material.
In addition to demonstrating the capabilities of the software, the Open Projects provided detailed production material (sketches, tutorials, textures and models, etc.)
to serve as examples for the Blender user community, as well as finished products that could be widely used for other purposes.
[15][16][17] Based on the movie, the Blender Institute released its first Open Game project Yo Frankie!, in November 2008.
In October 2011, Concept/Script Development began for Blender's fourth open film project titled Tears of Steel.
A ten-minute pilot, entitled Cosmos Laundromat: First Cycle was released on YouTube and Netflix on 10 August 2015[22] and premiered at the Netherlands Film Festival on 24 September 2015.
In 2013, the second episode of a short animated series Caminandes was released under the Blender Foundation umbrella.
As with the previous films, all footage, scenes and models were made available under a free content compliant Creative Commons license.