Bloodwych

The development of Bloodwych has been well documented by Richard Hewison, who was the project manager for the game at the time at Mirrorsoft, in his article titled "The Trazere Trinity".

The development screens were demonstrated to Mirrorsoft, who agreed to fund the game on the basis of lead versions being pushed to the 16-bit platforms the Atari ST and Commodore Amiga.

Renowned fantasy artist Chris Achilleos was approached to create the box artwork; his painting of a "crystal guardian" for Bloodwych was done with complete creative freedom, and having finished the painting, the creature that Achilleos created was then incorporated into the game itself as The Lord of Entropy (later referred to in documentation as 'The Entity') located in the final level of Zendik's tower.

One particularly memorable quirk of the game is the ability granted to players to hold simple conversations with traders, other champions, and even enemies during combat.

Stock pseudo-medieval phrases such as "Truly my courage is remarkable" and "Begone, thou oaf" are selected using a menu, and can be used in combination to flatter a desired companion, aggravate an enemy, or lower the price of an item which the player wishes to purchase.

Computer Gaming World criticized the IBM version's "weak graphics", but concluded that "Bloodwych scores very solidly on game-play and deserves serious consideration from dungeon fanatics".

Two-player cooperative mode (MS-DOS version)