BoomBots

In the year 15 million (alternatively on Earth is 2033), a spaceship interrupts picnickers in an American park.

[11] Development for the game started in January 1998, when Doug TenNapel designed ten of the robots for BoomBots.

[12] Eventually, in March 1998, TenNapel managed to show the designs to Steven Spielberg of DreamWorks Interactive.

[13] Although the game received some praise for its clay animation cutscenes,[5][6][8] it was noted to be otherwise lacking graphically.

[4][7][8][10] Furthermore, the criticism of replay value was also fueled by lack of gameplay elements within stages, and repetitiveness in character storylines.

[7][8][10][23] Jeff Lundigan of NextGen said of the game, "Imagine Power Stone ported to PlayStation, substitute 'wacky' robots, then add Claymation cut scenes that tell no story and are only vaguely related to what's going on.