described D&D as "a fantasy role-playing game which uses demonology, witchcraft, voodoo, murder, rape, blasphemy, suicide, assassination, insanity, sex perversion, homosexuality, prostitution, satanic type rituals, gambling, barbarism, cannibalism, sadism, desecration, demon summoning, necromantics, divination and other teachings.
The organization distributed its materials in Australia through conservative advocacy groups affiliated with the Reverend Fred Nile, such as the Australian Federation for Decency.
In addition, Pulling obtained a private investigator's license, became a consultant to law enforcement, and was an expert witness in several gaming-related lawsuits, all of which lost in court.
One portion of the book urges police officers to open interrogations of suspected teenage occultists with the question "Have you read the Necronomicon, or are you familiar with it?
[10] In 1989, game player and designer Michael A. Stackpole wrote Game Hysteria and the Truth, which went into all the flaws, misconceptions, inaccuracies, omission of relevant details, and questionable practices (such as calling her practice of including newspaper articles in her own documents illegal, since newspapers are copyrighted material and the owners were not contacted about the use of these articles) regarding Pulling's claims about RPGs in general and D&D in particular, concluding: "If the suicide statistics for the 14 years since D&D's introduction show anything at all, gamers kill themselves at a rate that is a fraction of that of their peers.
[13] By 1991 the American Association of Suicidology, the U.S. Centers for Disease Control, and Health and Welfare Canada all concluded that there was no causal link between fantasy gaming and suicide.