Broken Roads (video game)

Broken Roads is a 2024 video game by independent developer Drop Bear Bytes and published by Versus Evil.

Described as a post-apocalyptic computer role-playing game,[1] Broken Roads is set in the Wheatbelt region of Western Australia.

[1] The game features a 'Moral Compass' system in which player actions, including choices made in dialogue and quests, are represented on a map between four quadrants, 'utilitarian', 'humanist', 'machiavellian' and 'nihilist' positions.

Originally conceived to take place within a generic setting, Ritchie found Australia's "conflicted culture", including its legacies of colonialism and genocide, provided an effective balance between "humor, fun and levity" with "serious, adult themes (and) tough questions".

[13] The developers visited the region several times during pre-production to capture reference images to depict several of the area's landmarks and landscapes in-game.

[18] Drop Bear Bytes enlisted several industry veterans, including creative lead Colin McComb, who had worked on Fallout 2 and Planescape: Torment, cited by Ritchie as "big influences" on Broken Roads,[19] and Leanne Taylor-Giles, who had worked with McComb on Torment: Tides of Numenera.

[23] Nic Reuben of Rock Paper Shotgun considered the game to feature "good prose" and "creative details", commending the game as "brimming with character" and exploring "genuinely thoughtful themes" relating to Australia's history, colonialism, Indigenous and working class cultures.

[28] Nic Reuben of Rock Paper Shotgun critiqued the game's moral choice system and its reliance on philosophical labels, expressing it as a "dry" approach that contrasted with presenting dilemmas through "personal experience and imagination".