Brute Force (video game)

The story is of a science-fiction setting where humans spread throughout the galaxy and tension arises with the threat of a hostile alien race that appears.

Brute Force began as a PC game in 2000, but was soon after turned into a first-party title for the Xbox, following the buyout of Digital Anvil by Microsoft.

[3] No online gameplay is offered with Brute Force, but there is cooperative play, where another player may at any time control another character during the campaign.

Brute Force takes place in the year 2340, when the human race has spread out across the galaxy and settled around 50 star systems, which are collectively known as the "Known Worlds".

The game begins with a scene showing a sandstorm and the first character known as Tex fighting off an unknown force when suddenly a dropship he was about to board takes off without him.

He then gets his mission briefing from his commander on invading a small base on a planet named Estuary, occupied by former mercenary allies known as Red Hand.

The next mission has the team recover a briefcase on another planet called Caspian, but the Colonists that control the station have been mutated by exposure to toxic chemicals and transformed into Mutants.

They return to Osiris one last time to finally kill Shadoon, who is guarded by millions of Fire Hounds, Seers, and Psionic Artillery.

They are then sent to Caspian to find a Synthetic traitor named Ty Mctavish, who is identical to Flint, the team has one last battle with Kingman's associates before heading out.

After the end, the team is seen walking into a dazing sunlight on an unknown planet (most likely Estuary), meaning they are finished with their jobs and are free to go.

They also wanted to attempt a team-oriented game that would put the player in control of a squad of characters set amid numerous environments.

During the beginning of the project the developers looked toward Tom Clancy's Rainbow Six and Counter-Strike, stating that they wished to reach a level of intensity that fell somewhere between these two games.

The game was first officially unveiled in October 2001 at Microsoft's X01, and shown in more detail later at E3 2002 and X02, where according to the developer much of the speculation was that the released media was not actually in-game.

[13] Nick Catucci of The Village Voice gave the game eight out of ten, saying, "with their waving grass and bubbling lava, Brute Force's graphics are even richer than its game-play possibilities.

"[24] Scott Steinberg of Maxim gave it four stars out of five, saying, "True, storming enemy positions is an option, but with environments this wide-open, you'll just get your ass handed to you by a heavily armed battalion of baddies (or asshole buddies) if you do.

"[26] Marc Saltzman of The Cincinnati Enquirer gave it three-and-a-half stars out of five, saying, "there isn't an online option to let friends play over the Internet-based Xbox Live service.

And the four commandos — two shapely women, one burly man, and a frog beast, cloned anew each time they die — utter lines that would have sounded cheesy even on a '70s cop show.

many criticisms stemming from a 2001 video that was included with many of Microsoft's first-party launch titles, in which the four characters complete a mission by using their unique skills in unison to achieve goals.

[citation needed] The final game included very few of these instances, instead resorting to a more action-based shoot'em-up where individual traits were unessential to victory but could certainly make a level much easier.

[citation needed] The various characters were also seen as being unbalanced, many noting Hawk to be the least useful on the team, mostly due to her low health (with the notable exception during the optional battle in Ferguson Base).

[4] GameNOW's Miguel Lopez expressed disappointment in the game, but called it "a fun, silly shooter that's best enjoyed alongside your whole crew."