These come in the form of "spit" and "zap" attacks; the former allows Bug to fire missiles made out of saliva, and the latter unleashes a bolt of electricity.
[7] The game's plot centers around the titular character, Bug, who is a Hollywood actor hoping to make his "biggest break".
Bug decides to sign up for the lead role in an upcoming action film, in which his family, composed of his pet, Maggot Dog, his younger brother, his girlfriend, his mother and his father, is kidnapped by the villainous Queen Cadavra and must set out to rescue them.
Alliance Communications and animation studio Mainframe Entertainment planned to produce 13 half-hour time slot episodes for the TV series, each of which would consist of three standalone comedic shorts.
[11] According to producer Steve Apour: "Once we were working on Bug!, we'd meet twice a week to talk about gameplay, just to plow through it and decide what the system could do.
The four reviewers of Electronic Gaming Monthly all called them impressive, with Sushi-X elaborating that "The cute, high-tech graphics really show off what the Saturn can do.
[13] Mike Weigand from GamePro praised the game's large and visually detailed levels, whilst asserting the graphics were "excellent".
[30] Mark Reed of Maximum thought that the game was graphically a "mixed bag", praising the well-defined sprites and animations whilst criticising the backdrops, writing that they looked "often too blocky" and repetitive, although he admitted that it improved in later levels.
[31] Neil West from the Next Generation Magazine thought the graphics were "solid", despite recognising that the game was mostly a direct transition from a 2D format into 3D.
[29] Chris Broesder of AllGame thought that the graphics added to the overall experience of the game, stating that the characters were colorful and of "cartoon quality", although he noted that some textures were "a bit blocky" when zoomed in on.
[3] Amalio Gomez of Hobby Consolas praised the sprite renderings and 3D environments as "beautiful", saying that the game took advantage of the Saturn's power and possibilities.
[25] Weigand praised the game's jazz music, vocals, and underscore, although he too disapproved of Bug's annoying and "nasal one-liners".
[7] Reed was disappointed with the audio aspect of the game, opining that Saturn's chipset was not used to its full potential as it produced lacklustre music.
[31] Broesder, however, opined that the sounds add to the game's overall experience and was of high quality, although he felt bothered that the voices repeated themselves "over and over again".
[34] Though they said that the levels can be overwhelmingly long, particularly in light of the lack of a save or password feature, the reviewers of Electronic Gaming Monthly were very pleased with the gameplay.