Butterfly Soup 2 is a visual novel developed by Brianna Lei and published in October 2022 for Windows, macOS, and Linux.
It has the player follow the perspectives of four LGBT Asian-American girls in Fremont, California, alternating between their first year of high school in 2009 and when they were young children.
The coming-of-age story centers on the romance between Akarsha and her friend Noelle, their struggles with their parents' expectations and influence, and their experiences as second-generation immigrants.
She wanted to focus on a less straightforward relationship than in Butterfly Soup, as well as relate the characters to her personal experience as an LGBT, second-generation Asian-American.
Unlike many visual novels, Butterfly Soup 2 does not feature a branching narrative; the player's choices can impact the wording of individual scenes but do not change the overall story.
The game's plot alternates its focus between four major protagonists, with the player taking the role of the four different viewpoint characters from a first-person perspective.
[3] It follows four LGBT Asian-American girls as they attend their first year of high school and bond as members of a baseball club.
Her parents insist that she continue classes to avoid embarrassing them to their family friends, but ultimately allow her to quit to not waste money.
After finishing Butterfly Soup in September 2017, Lei planned to create a sequel that would include the parts of the game that were cut from the original design.
[6] She announced plans to work on the sequel in late 2017, and in February 2018 she suggested the game might be completed by the following summer, while also warning that development could take longer.
Akarsha's attempt to ask out Noelle over text and then blame her brother was inspired by a friend having done the same to Lei, using some of the actual wording from those real-life chat messages.
Lei was hesitant about adding the after-credits scene due to its implied sexual nature, but decided to include it to avoid "doing the same thing as Noelle's mom" by not treating sex as "just a normal part of life".
Lei originally planned for Noelle's attempt to translate her mother's poem in Taiwan to be successful, but after two months of trying and failing to learn Mandarin, she felt that it would be "insincere" to give that plotline a happy ending.
[6] She has said that there is not much media about the experience of being a "queer Asian American girl", and she wanted to write a story that would have been helpful for understanding her situation growing up.
Rock Paper Shotgun's review said that the game was deeper and more nuanced than its prequel, and Jess Lee of Digital Spy called it "just as good and perhaps more confidently written".
[14][16] Khee Hoon Chan of Gayming Magazine praised the writing, particularly the interactions between the different personalities of the characters and the game's exploration of issues around race, heritage, and sexuality.
[15] Jay Castello of Rock Paper Shotgun and Jade King of TheGamer both applauded the characterization and the game's willingness to sympathetically explore the flaws and strengths of the four main characters.
[15] Kotaku's reviewer felt that the relationship between Akarsha and Noelle was less believable than Diya and Min's from the first game and the overall conclusion more happy than realistic.