Calling (video game)

Calling: Dark Message) in Japan, is a survival horror video game developed by Hudson Soft exclusively for the Wii console.

Locations include a doll-filled house, Shosei High School, an internet café, a hospital, a bedroom, and a hair salon.

The phone also provides a means of transportation between locations, and functions as a tool for capturing photographic evidence and recording ghostly voices.

Throughout the game, players will face various ghostly entities in designated "fight events", where they must act swinging motions with the Wii Remote while following on-screen button commands in order to fend them off.

[3] Rin Kagura, Shin Suzutani, Chiyo Kishibe, and Makoto Shirae visit "The Black Page," a mysterious website that displays a death counter.

Rin is compelled to visit the site because of a promise she made to a sick girl, Kureneko, six years prior over an online chatroom.

Upon entering a chatroom on the site, the four friends are transported to the "Mnemonic Abyss," a purgatory-like void between life and death that materializes memories of the deceased.

[9] Annette Gonzalez of Game Informer said: "Exploring Calling's generic locales to interact with countless objects and engage in uneventful set pieces is hardly enjoyable.

He however noted that the game's controls were responsive in the exploration sections which made "the awful wagglefest that ensues during every single ghostly encounter a big disappointment.

"[16] Jack Allin of Adventure Gamers stated that "while the tragic backstory is worth seeing through and the cell phone concept is novel for a while, all that's left beyond that is a poorly-paced exploration in the dark, punctuated by a series of startling yet repetitive ghost encounters.

"[6] David Jenkins of Teletext GameCentral stated that "The real survival horror [in the game] is enduring the repetitive scares and gameplay all the way to the end.