Canabalt

Canabalt is a one-button endless runner designed by Adam Saltsman for the Experimental Gameplay Project in 2009.

Missing a jump to another building will cause him to fall to his death, while colliding with a crate or an office chair will reduce his speed.

Unlike most platform games with predesigned stages and which can be played to completion, the landscape of Canabalt is procedurally generated and endless.

He also explained that the player character wears a black suit so that he would stand out from the greyscale background art.

The pixel art graphics are great, the soundtrack is phenomenal, and [...] it's hard to find anything not to like about the game.

"[20] Pocket Gamer's Keith Andrew scored it 7 out of 10, calling it "a fun little ditty, beautifully presented, but one where success is as much down to luck as it is any skill.

That's no doubt all the developers intended, but the sheer addictiveness of play suggests any follow-up that adds a more structure [sic] could give it a serious run for its money.

He criticized the lack of online leaderboards, but concluded that "Canabalt for PSP deserves a place on your memory stick.

It has a hidden depth that the hardcore will appreciate immensely, and it's built in such a way that more casual gamers can dip into it quickly between games of more substance.

"[28] In November 2012, Canabalt was included in the permanent collection of video games at the Museum of Modern Art.

[30] Derivative titles include Robot Unicorn Attack, which Kieron Gillen described in his "2010 Game of the Year" piece for Eurogamer, as a "shameless Canabalt clone.

The runner on the left, moving toward the right, has disturbed a flock of birds.