Carcassonne: Hunters and Gatherers

It is a member of the Carcassonne family of board games, and was developed by Klaus-Jürgen Wrede.

It was first published in 2002, in German by Hans im Glück, and in English by Rio Grande Games.

After playing the tile, the player may score again in the normal fashion if any rivers or forests are completed.

Note that "chain reactions" are not permitted; only one bonus tile may be played per turn.

Ordinary followers may be placed on any terrain feature (i.e. meadow, forest or river) as described above.

Doing so claims ownership of the entire system of rivers (i.e. all bodies of water connected to the segment on which the hut is placed).

A river is complete when there is a lake or spring at each end, or when it forms a closed loop.

An additional two points are awarded for each mushroom patch located within a completed forest.

The followers on completed rivers and forests are removed and returned to the players' supplies.

At the end of the game, any followers on incomplete rivers or forests are removed, but no points are awarded.

Any tigers in excess of the number of deer will not adversely affect the scoring for a meadow.

However, when played a player must place a follower (or a hut with Agriculture) on the tile that will remain there during the rest of the game.

Carcassonne: Hunters and Gatherers