Card game

[2] This suggests that cards may have been "reasonably well known" in Catalonia (now part of Spain) at that time, perhaps introduced as a result of maritime trade with the Mamluk rulers of Egypt.

All three are recorded during the 15th century,[4] along with Karnöffel, first mentioned in 1426 and which is still played in several forms today, including Bruus, Knüffeln, Kaiserspiel and Styrivolt.

[6] Thus games played with Tarot cards appeared very early on and spread to most parts of Europe with the notable exceptions of the British Isles, the Iberian Peninsula, and the Balkans.

[7] However, we do not know the rules of the early Tarot games; the earliest detailed description in any language being those published by the Abbé de Marolles in Nevers in 1637.

Although not testified before 1538, its first rules were written by a Spaniard who left his native country for Milan in 1509 never to return; thus the game may date to the late 15th century.

[14] In the 16th century printed documents replace handwritten sources and card games become a popular topic with preachers, autobiographists and writers in general.

Reversis is a reverse game in which players avoid taking tricks and appears to be an Italian invention that came to France around 1600 and spread rapidly to other countries in Europe.

[9] In the mid-17th century, a certain game named after Cardinal Mazarin, prime minister to King Louis XIV, became very popular at the French royal court.

The game spread rapidly across Europe, spawning variants for different numbers of players and known as Quadrille, Quintille, Médiateur and Solo.

Quadrille went on to become highly fashionable in England during the 18th century and is mentioned several times, for example, in Jane Austen's Pride and Prejudice.

In addition, the first German games compendium, Palamedes Redivivus appeared in 1678, containing the rules for Hoick (Hoc), Ombre, Picquet (sic), Rümpffen and Thurnspiel.

The old French game is Coucou and its later English cousin is Ranter Go Round, also called Chase the Ace and Screw Your Neighbour.

A family of such games played with special cards includes Italian Cucù, Scandinavian Gnav, Austrian Hexenspiel and German Vogelspiel.

[26] Patience games originated in northern Europe and were designed for a single player, hence its subsequent North American name of solitaire.

[26] Popular examples include Spite and Malice, Racing Demon or Nerts, Spit, Speed and Russian Bank.

A common pattern is for a number of reverse deals to be played, in which the aim is to avoid certain cards, followed by a final contract which is a domino-type game.

While new cards for CCGs are usually sold in the form of starter decks or booster packs (the latter being often randomized), LCGs thrive on a model that requires players to acquire one core set in order to play the game, which players can further customize by acquiring extra sets or expansions featuring new content in the form of cards or scenarios.

They are commonly used as filler to depict background activities in an atmosphere like a bar or rec room, but sometimes the drama revolves around the play of the game.

17th-century French partnership games such as triomphe were special in that partners sat next to each other and were allowed to communicate freely so long as they did not exchange cards or play out of order.

The boundary runs between England, Ireland, Netherlands, Germany, Austria (mostly), Slovakia, Ukraine and Russia (clockwise) and France, Switzerland, Spain, Italy, Slovenia, Balkans, Hungary, Romania, Bulgaria, Greece and Turkey (counterclockwise).

Riffle shuffling is a method in which the deck is divided into two roughly equal-sized halves that are bent and then released, so that the cards interlace.

The undealt cards, if any, are left face down in the middle of the table, forming the stock (also called the talon, widow, skat or kitty depending on the game and region).

For example, when Whist became popular in 18th-century England, players in the Portland Club agreed on a set of house rules for use on its premises.

Players who intend to play a card game at a high level generally ensure before beginning that all agree on the penalties to be used.

The oldest surviving reference to the card game in world history is from the 9th century China, when the Collection of Miscellanea at Duyang, written by Tang-dynasty writer Su E, described Princess Tongchang (daughter of Emperor Yizong of Tang) playing the "leaf game" with members of the Wei clan (the family of the princess's husband) in 868 .

[43][44][45] The Song dynasty statesman and historian Ouyang Xiu has noted that paper playing cards arose in connection to an earlier development in the book format from scrolls to pages.

[46]: 35  The earliest European references speak of a Saracen or Moorish game called naib, and in fact an almost complete Mamluk Egyptian deck of 52 cards in a distinct oriental design has survived from around the same time, with the four suits swords, polo sticks, cups and coins and the ranks king, governor, second governor, and ten to one.

The French suits became popular in English playing cards in the 16th century (despite historic animosity between France and England), and from there were introduced to British colonies including North America.

The ranks (from highest to lowest in bridge and poker) are ace, king, queen, jack (or knave), and the numbers from ten down to two (or deuce).

However, books of card games published in the third quarter of the 19th century evidently still referred to the "knave", and the term with this definition is still recognized in the United Kingdom.

The Card Players , 17th-century painting by Theodoor Rombouts
Historically, card games such as whist and contract bridge were opportunities for quiet socializing, as shown in this 1930s magic lantern slide photo taken in Seattle, Washington .
Mamluk playing card (king of cups), c. 15th century
Chinese mother-of-pearl gambling tokens used in scoring and bidding of card games