Carrier Command is a 1988 video game published by Rainbird for the Amiga, Atari ST, IBM PC compatibles, ZX Spectrum, Macintosh, Commodore 64, and Amstrad CPC.
The game is set in the near future, where a team of scientists have developed two robotic aircraft carriers to colonise an archipelago of sixty-four islands.
Unfortunately, the more advanced carrier falls into the hands of a terrorist organization, and they plan to conquer the archipelago for their own evil ends.
Carrier Command is played as a real-time strategy and simulation game with the player having direct control over the friendly vehicles.
Except for the Commodore 64 version, Carrier Command uses filled-in vector graphics to create a three-dimensional view of the game world.
[14][7][15] ACE (Advanced Computer Entertainment) scored the PC version 965/1000,[2] while Zzap!64 magazine awarded the Amiga release 92%.
The editors wrote that it "packs more flight-sim, sea-sim and tank-sim action and strategy than a dozen of your so-called CD-ROM games could manage in a million or more megabytes.
[22] Carrier Command: Gaea Mission (2012) is a modern remake by Bohemia Interactive's Prague studio.
The sequel received mixed reviews, with The Games Machine rating it 6.7/10 points and calling its gameplay "brilliant" but "brought down by obtuse and ancient systems".