Cassette Beasts

Cassette Beasts is a role-playing video game developed by Bytten Studio and published by Raw Fury.

[2] The game includes a permadeath mode, where monsters that are defeated permanently die in the playthrough, and a map randomizer, to increase replayability.

[4] The player meets a number of companions during the game, and can strengthen their relationship with them by battling alongside them, completing their quests, and talking to them at a campfire while resting.

[6][9] Cassette Beasts was developed by UK-based Bytten Studio, a company of two full-time staff, Jay Baylis and Tom Coxon.

[10] They also had an animator, a character illustrator, and a musician (Jay's brother, Joel) who worked on development of the game part-time.

[8] Baylis and Coxon designed the game to be targeted at adults who had grown up with Pokémon and may be looking for a deeper story and more complex gameplay mechanics.

[8] The combat in the game was inspired by Final Fantasy and Dragon Quest, specifically the aspects where status effects can halt momentum in battle.

[16] The update to Cassette Beasts adding cross-platform multiplayer was released on May 20 for PC, Xbox, and Nintendo Switch.

[3] RPG Fan's Des Miller felt that the game's Pokémon inspiration was obvious, but that it was unique because of "its aesthetic, design, and most importantly, its heart".

[2] Rock, Paper, Shotgun's Katharine Castle noted that it was a Pokémon game for adults, describing it as an "evolutionary offshoot" of the series.

[6] Ellis agreed with Castle's sentiment, saying, "Of all the deviations from the standard Pokémon formula, the one I appreciate the most is that Cassette Beasts isn't forced to cater to younger children.

[2] The Gamer's Ben Sledge said that he "liked the designs" of the monsters, but did not feel as positively about the fusions, the majority of which were procedurally generated.

The battle system of the game involves turn-based attacks with monsters that the player and their companion have transformed into.