Death is handled in a similar manner to City of Heroes, in which a player may choose to be revived by a teammate or respawn at a neutral site.
Additionally, it includes basic non-combat crafting skills, based on Science, Arms, and Magic.
There are also a variety of travel powers, including swinging using grappling hooks, flying, rocket boot jumping, hover disks, super jump, super speed, teleportation, and acrobatics (fast running, leaps, and flips).
Regions include urban sprawls, a dinosaur-infested island, underground ruins, and underwater lairs.
[8] On February 28, 2008, Cryptic Studios announced they had purchased the entire Champions intellectual property, licensing the rights to publish the 6th edition back to the former owner Hero Games.
The 6th edition books synergistically allowed players to adapt their Champions Online characters to the pen-and-paper roleplaying game.
Executive producer and design director Bill Roper cited that the team needed more time to implement important features that the beta test group felt were necessary at launch.
[14] In a podcast interview for the gaming website vg247.com dated August 28, 2009, Jack Emmert elaborated on the issue, stating that the Xbox 360 version is "ready to go" but is facing an indefinite delay while awaiting Microsoft's approval, which is not readily forthcoming due to Microsoft's indecision on how to implement MMO's across Xbox Live.
[15] On August 17, 2009, Cryptic Studios opened up their Beta servers for access through August 25 to allow the community to test and trial the system as well as submit bug reports and the game officially launched September 1, 2009.
Those who pre-ordered the game gained instant access to the Open Beta on August 17 and some of those who pre-ordered (depending on their retailer) also gained access to an "Early Start" on the live servers beginning on August 28.
The purchase included one free month of play and a special item specific to the retailer.
[17] Hero facial animation will be stressed as well, allowing them to show emotion.