Character computing

Character computing aims at providing a holistic psychologically driven model of human behavior.

Based on the foundations of the different psychology branches, it advocates defining behavior as a compound attribute that is not driven by either personality, emotions, situation or cognition alone.

Similar to affective and personality computing, the model is to be used as a base for different applications towards improving user experience.

Despite its young age, it has already drawn some interest in the research community, leading to the publication of the first book[8] under the same title in early 2020 published by Springer Nature.

The notion of combining several factors towards the explanation of behavior or traits and states has long been investigated in both Psychology and Computer Science, for example.

Over the years it has been given many different connotations, like the moral character in philosophy, the temperament in psychology, a person in literature or an avatar in various virtual worlds, including video games.

[1] Character is defined as the holistic concept representing all interacting trait and state markers that distinguish an individual.

[12] The final area deals with creating artificial agents e.g., chatbots or virtual reality avatars that exhibit certain characteristics.

Each of the components in the triad can be further decomposed into smaller units and features that may best represent the human's behavior or character in a particular situation.

There are infinitely many components to include in the representation of any of C, B, and S. The challenge is always to choose the smallest subset needed for prediction of a person's behavior in a particular situation.