By 2004 the professional scene moved on to Warcraft III: The Frozen Throne, and Chun rose to become Korea's face to the world during this time.
He took fourth place at the Electronic Sports World Cup and third at ACON4, making him the most prominent Korean professional gamer of the time globally.
[citation needed] Nevertheless, he was one of the four Korean players to qualify for the 2005 Electronic Sports World Cup in Paris, where he was beaten in the quarter-finals by the Dutch professional gamer Manuel "Grubby" Schenkhuizen.
Winning US$20,000 in the televised league, Jung Hee Chun postponed his army obligations and decided to resume his career as a professional gamer.
After winning the World e-Sports Games he qualified for the second edition of the Blizzard Worldwide Invitational which was to take place in Seoul, South Korea.
He also represented SK Gaming in various competitions at this point, as part of a deal that was canceled January 2007 which allowed Jung Hee Chun to compete in various on line leagues for which the Beijing eSport Team was not qualified.
Some of which with the status of top tier international competitions such as Stars War II, Stars War III, ProGamer League and the World Series of Video Games stop in Chengdu, China which qualified him for the global World Series of Video Games finals in New York.
He qualified for the Battle.net Season IV finals in Cologne, Germany which were seen as a continuation of a series of tournaments of which the Blizzard Worldwide Invitational is a part of, thus making him the defending champion of the event.
For instance he took fourth place at Game-X in Moscow, Russia and seventh at the World Series of Video Games stop in Wuhan, China.