Cities in Motion

[2] A port of Cities in Motion to Linux was announced by Paradox Interactive in 2013, with it eventually arriving via Steam on January 9, 2014.

The main objective of the game is to create a profitable transport network that provides residents access to places of work, leisure, shopping centers and residential areas in various cities.

The player acts as the head of a company providing public transportation, building new transit networks and completing from city residents or the mayor.

The campaign mode consists of scenarios depicting historical stages of public transit development in various cities throughout the 20th century.

[3] Citizens divide into 7 social clique groups, each with their own public transportation preferences and needs: Tutorial in this game is presented in a separate scenario with tasks containing basic instructions for controlling the camera, navigating the interface, operating the company and building routes.

A poll on the game's Facebook page made the city of Munich a free download for all users in addition to the expansion pack.

They also believe that despite the convenient interface, the video game lacks direct passenger-player communication to show why exactly passengers are dissatisfied with a particular route.

"City maps are attractive but are lacking in atmosphere and are somewhat utilitarian, presumably to best show off the game's focus on roadways" noted Brett Todd in his review for GameSpot.

The clear and intuitive interface, as well as the complexity of game scenarios were in Todd's opinion the greatest achievements of Cities in Motion.

[31] On August 14, 2012, at the annual Gamescom video games trade fair in Cologne, Paradox Interactive announced the sequel, named Cities in Motion 2.