However, there is no leveling system, meaning that the only way to increase player's attributes is by collecting rings, drinking special stat-raising potions, and simply using more powerful weapons and better armour.
Also present are point-and-click graphic games elements, such as inventory, an ability to use items with objects or characters.
While there is no town in-game, the player encounters several quest-giving or simply aiding characters (like wizard, old woman, blacksmith, chef, witch, cursed warrior) and a trader along the way.
The main point of gameplay is navigate through the stage, finding better equipment and health potions in order to cure the wounds received from monsters, which ranges from the weak goblin-like humanoids and trolls to the most dangerous black mages and knights.
The player can randomize a character's stats, with an animation of throwing dice, which results in on-screen calculations (3d6) similar to ones known from D&D.